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Ice Ball
Winner of Sheridan College 'Sprint Week: Tournament of Champions'
A local multiplayer game inspired by Dodgeball and Ice Ice Water where penguins try to grab a fish to take it home and seals throw snowballs to try and stop them.

Ice Ball gameplay
Ice Ball gameplay
03:40
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Ice Ball: Playground Tutorial
01:16
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00:27
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Game Design/Project Management/UX
I led our team and facilitated design discussions that lead to our game's success. For the jam we had to create a physical 'playground' game and then transfer the concept to a digital playable prototype. We played dodgeball and 'ice ice water' at the Sheridan home field and through changing the rules and playing the game together, we defined a new fun playground game called Ice Ball. I defined a goal that our team was working towards and created individualistic tasks with each member to ensure that we were working toward our goal and had playable prototypes as early as possible so that I could set up play tests. Through testing I could record feedback and discuss with the team how to improve the fun of Ice Ball in the cheapest format possible to improve the game in the last two days before the judging day. 
The result was overwhelmingly positive, we won 1st place at the game jam and continued iterating on Ice Ball so that we could showcase the game at Eat Play Mingle in Toronto, Canada.
Challenges
The main challenge was that we had to create a physical playground game and adapt it into a digital game within the 5 days. As project manager, I facilitated rapid design discussions and we designed a few variations on a game combining elements of Dodgeball and Ice Ice Water which we tested on the Sheridan fields. From this physical play test, I designed a system and a set of rules in which the game would be based on. Then from day two onward, I created individual tasks and took on any jobs that were necessary to help move the project along, mostly including implementation. 
Another challenge we faced was that our team was using various modes of communication so I had to relay information regarding dependencies and communicate with members of the team to ensure that everyone had what they needed to complete their work as well as were aware of what everyone else was working on.
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