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Hear and There
Role: Game Designer
[3 days] 2020
Showcased at Dirty Rectangles 2020
A VR audio hide 'n seek game with your own ears!
Golem by Longbow Games
Role: Level Designer
2016 - 2018
I worked at Longbow Games as the level designer for 2 years to the release of Golem.
Godsend by Patchwork Games
Role: Level Designer
2017 - 2018
Showcased at EGLX 2018, LevelUp 2018, Canadian Gaming Expo 2018
Possess and play as any character. Each has different combat and movement capabilities.
Ice Ball
Role: Game Designer
[5 days] 2016
Winner of Sheridan College 'Sprint Week: Tournament of Champions' game jam
Dodgeball + Ice Ice Water but make it local multiplayer! We designed and tested a physical game then adapted it into a digital one.
UniPocalypse
Role: Game Designer/Level Designer
[3 days] 2017
Winner of DreamHackJam and showcased at DreamHack Denver, 2017 by GameJolt
A prototype I had created during a livestream for a school project. Developed further with a team in 5 different time zones.
FPS True Love
Role: Game Designer/Level Designer
[2 weeks] 2017
Winner of Sheridan Strike Jam 2018
First person smoocher with Twitch integration.
Forever Spaghetters
Role: Game Designer/UX/Project Lead
[2 days] 2018
A VR date where you must hand feed your sweetie spaghetti.
Pumpkin Soup
Role: Game Designer/Level Designer
[3 days] 2017
Basically Overcooked but with farming.
Assass-Eh-Nation by Patchwork Games
Role: Level Design
[5 days] 2017
Local multiplayer stealth assassination game where up to 100 players can join, using their phone as a controller.
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